Jewels

Jewels is a simple, yet quite polished and fun match-3 puzzle game for Android powered mobile phones.

General

Developer: MHGames

Category: Games

Latest version: 1.997

Total versions: 12

Submitted: 31 May 2010

Updated: 22 Nov 2010

Description

Jewels is a simple, yet quite polished and fun match-3 puzzle game. App supports global cross-platform leaderboards (Scoreloop) and 4 game modes: Normal, Timed, Quick and Infinite.

Download

Jewels 1.997 seem to be the latest available version. Below you can find file(s) assigned to this version:

Description/changelog of Jewels 1.997:

Released on December 16, 2011.
- Basic support for Galaxy, Nexus and other devices with 1280x720 resolution
- ICS compatible
- Sprite filtering defaults to off for hi-res devices (can be enabled from Settings)

Old versions

Below are the earlier versions of Jewels. If you are aware of a newer version of Jewels or an older one, which is not listed here, please feel free to add it!

Jewels 1.996

Description/changelog of Jewels 1.996:

Released: November 18, 2011.
- Offline mode fix
- Updated SDKs
- Ask for registration at most 3 times

File(s):

Jewels 1.98

Description/changelog of Jewels 1.98:

- Potential fix for (some of) the freezing problems.

File(s):

Jewels 1.97

Description/changelog of Jewels 1.97:

- Hopefully fixed the Scoreloop profile picture import crashes
- Basic support for more tablets (T-Mobile G-Slate and others with 1280x768 resolution)
- Updated Scoreloop

Disable the Sprite filtering from Settings to speed up the game if it feels sluggish.

File(s):

Jewels 1.91

Description/changelog of Jewels 1.91:

- Added basic Samsung Galaxy Tab support. The rendering is scaled, so the performance is not optimal, but at least the game fills the screen now. You can disable the Sprite Filtering from Settings and restart the game, it will look worse but run a bit better.

File(s):

Jewels 1.85

Description/changelog of Jewels 1.85:

- Fixed: crashes with state saving, sliding keyboard, freezes with score sending
- It's now possible to continue old (pre v1.80) saved game. Note that saving will still overwrite existing save. Autosave is separate, though.
- Improved: scores submit in background; local name asked again
- Updated Scoreloop

File(s):

Jewels 1.81

Description/changelog of Jewels 1.81:

- Fixed Timed mode bug in version 1.80.

File(s):

Jewels 1.80

Description/changelog of Jewels 1.80:

- Added Quick game mode (75 seconds to get as much points as possible)
- Automatic score submission
- Rewritten save system and autosave (faster and more robust now)
- Updated Scoreloop, Profile opens the new UI
- Fixed: AdView took CPU time when the game was in background
- Fixed: Display scores over 10 mil correctly

File(s):

Jewels 1.72

Description/changelog of Jewels 1.72:

- Fixed: the profile name can be set again

File(s):

Jewels 1.71

Description/changelog of Jewels 1.71:

- Adjusted timed mode again, better now.

v1.70:
- Fixed the nasty freeze bug that would occur when game ended mid move
- Increased game play speed to match the upcoming iPhone-version
- Rendering optimizations

File(s):

Jewels 1.60

Description/changelog of Jewels 1.60:

v1.60:
- Bug fixes, updates SDKs
- Installing to SD-card now possible with Android 2.2

Earlier:
- Global highscores (Scoreloop)
- Improved input handling
- Increased gameplay speed
- Submitted scores saved locally too

File(s):

Jewels 1.57

Description/changelog of Jewels 1.57:

This version is a port from the original PC version.

File(s):

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